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Lec1 Overview & Review

Course Topics

  • Rasterization( 光栅化 )
    • Project geometry primitives
    • Break projected primitives into fragments
    • Gold stantard in Video Games
  • Curves and Meshes( 曲线和网格 )
    • Represent geometry in Computer Graphics
  • Ray Tracing( 光追 )
    • Shoot rays from the camera though each pixel
    • Gold standard in Animations/Movies
  • Animasion/Simulation( 动画与仿真 )
    • Key frame Animation
    • Mass-spring System

Lec2 Review of Linear Algebra

  • Dot Product
    • Forward/backward(positive/negative)
  • Cross Product
    • Left/Right(outward/inward)

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