Lec1 Overview & Review¶
Course Topics¶
- Rasterization( 光栅化 )
- Project geometry primitives
- Break projected primitives into fragments
- Gold stantard in Video Games
- Curves and Meshes( 曲线和网格 )
- Represent geometry in Computer Graphics
- Ray Tracing( 光追 )
- Shoot rays from the camera though each pixel
- Gold standard in Animations/Movies
- Animasion/Simulation( 动画与仿真 )
- Key frame Animation
- Mass-spring System
Lec2 Review of Linear Algebra¶
- Dot Product
- Forward/backward(positive/negative)
- Cross Product
- Left/Right(outward/inward)
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